It can be divided into four floors: - 1st floor has exit to Cobasna an inn a chapel general store stairs leading to B1 floor stairs leading to 2nd floor and elevator for transporting
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Finish them up and head outside and to the end of the long hallway. There are more enemies to fight here be careful. Pick up the glowing blue object in the middle of the floor the Wing
Across from Le Bat en Rouge find this Mickey drawn on a easel at a caricature stand. 2. This Hidden Mickey is located behind the French Market Restaurant. You can approach it a few
There's a ladder in the corner taking you up to a small room with a spinning flashing light and a poltergeist. A few shots at him and the barrels and wood stop flying at you.
At the very end you'll fight 3 consecutive battles with Airman Quickman and Cutman. They're only v1's though so you shouldn't have a problem with them at this point.
Whoever takes the last stone loses the game. The strategy used is to take a total of 4 stones when both of your turns combined occur. Keep his number of stones a multiple of 4 + 1 so if
How you proceed from here is at your whim. Consult the ASCII maps to determine your course specifically whether E4 is nearer the world's Unknown Room or its Conqueror's Respite.
First up are bombs. Press [L1] again and access the lower half of your radial which contains equipped alchemical items (potions bombs and oils). Once selected chuck a bomb at Vesemir
Triangle: Neck Choke Kick to the Back (with full Heat gauge once Weapon Mastery is learned at Mind level 3) Deals a large amount of damage and yields bonus experience. Circle: Throw